SFS handicap system

Your handicap is how many minutes before the scratch boat you start. A boat on 10 minutes starts at 2.20pm, ten minutes ahead of the scratch boat at 2.30pm. After every race the handicaps move, so the fleet keeps finishing close together.

How the start works minute by minute, with the numbered boards, is on the handicap start signals page.

After a race: what happens to your handicap

Only finishers are adjusted. If you do not finish, your handicap stays where it is; that is the reason to finish wherever you are placed. Going out means a bigger handicap, so an earlier start next time.

The rules add together. A boat that comes second when the scratch boat wins loses 1 minute for second and gains 2 from the scratch boat, so goes out 1 overall. Nobody goes past 20 minutes: a boat's own minutes come off first, so a boat on 20 that comes second when the scratch boat wins goes down to 19 and back out to 20.

A scratch race can also be run as a handicap race. Every boat starts together, and each boat's handicap comes off its race time to give the handicap result. Handicaps then change by the rules above, as after a handicap start. A scratch race run on its own changes no handicaps.

Worked examples

The club's four examples, place by place. Every number is a handicap in minutes.

An ordinary race

First and second were both on 10 minutes. The scratch boat is not in the first two.

PlaceBeforeAfterWhy
1st 10 8 −2 Loses 2 for the win
2nd 10 9 −1 Loses 1 for second
3rd 10 10 0 No change
4th 20 20 0 No change

The scratch boat wins

The scratch boat is already on 0, so instead every other finisher goes out 2.

PlaceBeforeAfterWhy
1st 0 0 0 Pushes all finishers out by 2
2nd 10 11 +1 Loses 1 for second, gains 2 from first place
3rd 10 12 +2 Gains 2 from first place
4th 19 20 +1 Gains only 1, because 20 is the limit

The scratch boat comes second

Every finisher goes out 1, including the winner.

PlaceBeforeAfterWhy
1st 10 9 −1 Loses 2 for the win, gains 1 from second place
2nd 0 0 0 Pushes finishers out 1, no gain
3rd 10 11 +1 Gains 1 from second place
4th 20 20 0 No change, already on the limit

A boat on 1 minute wins

The winner can only lose 1 minute, so the other minute goes to the fleet.

PlaceBeforeAfterWhy
1st 1 0 −1 Loses 1 to go to scratch, pushes finishers out 1
2nd 10 10 0 Loses 1 for second, gains 1 from first place
3rd 10 11 +1 Gains 1 from first place
4th 20 20 0 No change, already on the limit

At the start of a season

Handicaps carry over from the end of the previous season, or from when a boat last raced. The sailing committee can adjust any boat's handicap at any time, for example after a change of skipper or crew.

Why the limit is 20 minutes

The limit was 15 minutes until the 2021/22 season. The rivalry between the two scratch boats, Yendys and The Mistake, had lifted their racing until they were taking most of the podium places. Under the old limit, the boats on the limit got nothing from those results, while the middle markers such as Aust IV did. The limit was reviewed and raised to 20.

How places become series points is on the point scoring page. This explanation was prepared for the club with the help of Bob Chapman and Peter Notley.

SFS Handicap System (PDF)
The club's original document, November 2022. This page is transcribed from it. One addition: the document does not cover scratch starts. How handicaps work after a scratch race is the club's practice, confirmed in October 2026.